pathfinder wrath of the righteous relics

Option 1 The owner can activate this item once per day. Option 2 +5, made of crystals and be worn by a druid. Greater rods can be used with spells of 9th level or lower. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? In the west room, loot Ultimate Predator; in the east room, loot Elven Notes and Belt of Incredible Dexterity +4. Is it possible to add the names of the completed items to the list? Contents 1 Journal 2 Walkthrough 2.1 Find the relic that the Defaced Sisters are looking for 2.2 Learn more about the Oculus of Abaddon 2.3 Take the Oculus of Abaddon from Vordakai 2.4 Defeat Vordakai 2.5 Determine the fate of the citizens of Varnhold 2.6 Await further developments Journal " Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day.Maddening Gaze: As a swift action, you can look in a certain direction. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Option 2 These glasses are made of very thick crystal. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Wrath of the Righteous. They also gain a +10 competence bonus on lore (nature)skill checks. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. I will try to update this later. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. However, after this the ally dies again. This bonus can stack up to +5. A new update 2.0.6k has arrived for Wrath of the Righteous on PC! 20 units per day. Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Pathfinder: Wrath of the Righteous Mythic Path Abilities Guide, Pathfinder: Wrath of the Righteous Secret Ending (Ascension Achievement Guide), Pathfinder: Wrath of the Righteous Enigma Puzzle Solution. Wrath of the Righteous leaves a memorable mark on the throwback-style RPG genre, with strong companion personality and turn-based combat. If you are hit, this bonus resets. Instead it deals (1d6 + 1 per two caster levels) points of damage. You have total concealment against the outsider under this effect. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 2 +2 enhancement bonus to strength. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. Pathfinder: Wrath of the Righteous Attacks of Opportunity Explained, Pathfinder: Wrath of the Righteous All Natural Weapon Attacks Guide, Pathfinder: Wrath of the Righteous Basic Combat Tips, Pathfinder: Wrath of the Righteous Reading Benefits, OCTOPATH TRAVELER II Hikari 60k+ Damage, 1hp, 1shot 1vs1 Challenge Setup, Wo Long: Fallen Dynasty 100% Achievement Guide, The Genesis Order: All Secrets Guide (New V0.65). I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Option 2 +3, +2 morale bonus to dexterity. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Home Guides Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide September 22, 2021 3 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. A successful saving throw negates the blindness and halves the damage. Option 1- +3, grants ferocity as per the universal monster rule. Pathfinder Wrath of the Righteous also follows a similar playstyle but will also include a turn-based mode, thus giving players the choice between a real-time with pause or a turn-based CRPG experience. If On A Winters Night, Four Travelers 100% Secret Achievements Guide, DELTARUNE How to Solve GIASFELFEBREHBER, After writing down the possibilities, i figured out the answer to the Blue Glyph puzzle at the Core Of The Riddle. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. This shield also deals additional 2d8 points of holy damage to undead creatures (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Option 3 +2 enhancement bonus to intelligence. Is it possible to add the names of the completed items to the list? Affected creature becomes more fragile, getting -2 penalty to AC. There are a few other crossbows that are quite good, but Mythslayer is still the best one among: Rolling Thunder. Option 2 +6 enhancement bonus to charisma and intelligence. You can simply drag & drop the archive to the box in UMM. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Pathfinder: Wrath of the Righteous is the latest creation of Owlcat Games and an indirect sequel to the studio's previous work, Pathfinder: Kingmaker. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Unsure if this will come out as a club or not.). Option 3 +2 enhancement bonus to intelligence. I'm not joking. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. It is unusual to find so much cheer in a person with such a dark past. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. To obtain it I had to add the relic to my inventory through toybox. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. 20d6 damage on first sneak attack per enemy anyone?). If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder: Wrath of the Righteous How to Get 500g Mercs After Prologue, Pathfinder: Wrath of the Righteous Olivia Obscene Build (Unfair Solo), Pathfinder: Wrath of the Righteous Combat Mechanic Tips and Details, Pathfinder: Wrath of the Righteous Abomination Melee Lich Build Guide, Pathfinder: Wrath of the Righteous Playful Mood Achievement Guide, Pathfinder: Wrath of the Righteous How to Solve Blue Glyph Puzzle (Core Of The Riddle), Pathfinder: Wrath of the Righteous How to Solve Ivory Sanctum Buttons Puzzles. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. I couldnt find the source for this relic, if you know then please let me know. It would also make it easier to exchange one for the other using ToyBox if necessary. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. Bugged. Great guide, thank you so much for bringing light to this fantastic game. It is set in the Worldwound and deal with the armies of Deskari. Option 1 Bugged. Opening Information Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Valve Corporation. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. (Shows as a flail, even if choosing a club. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Under its effect, all your fire spells deal additional 2d6 unholy damage. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Effects dont stack. Thanks for making it. Option 1 Bugged. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Maddening Gaze: As a swift action, you can look in a certain direction. This bonus can stack up to +5. Not sure if you care about those, wanted to chime in that the Option 2 for the Ring for the Phylactery of Stevanius actually takes a standard action to activate. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. This web also deals 1d6+3 bludgeoning damage each round. Option 1 +2, this shortspear absorbs water from the target on each hit. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. How to get ALL Storyteller Relics for some of the BEST Items in the game! Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of Valor Book: Paperback 22 - 10 - 2013 Product ID: 1540110615401106 By carefully nursing the Crusade effort, the army will bounce back strong and healthy. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Want to. The pedigree of Wrath of the Righteous is big as. A successful fortitude saving throw (DC 36) halves the damage. Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. The effects of multiple applications of this ability do not stack. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. The affected creature suffers 1d4 unholy damage for each scorch. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. PATHFINDER: WOTR - The BEST Crusade Mode RELICS in the game! While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. You also get a +1 insight bonus to AC against outsider creatures. This shield also deals additional 2d8 points of holy damage to undead creatures. (Thanks, Haaru.). Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. (Not clear if both intelligence and strength both grant a damage bonus.). Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Each hit any of these weapons deals additional 3d6 unholy damage. Option 1 +2, +2 scared bonus to fortitude saving throws. This web also deals 1d6+3 bludgeoning damage each round. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Moving the relics and remains will mean more people will come to Drezen to pay homage to Delamere. The wear also gains a +1 insight bonus to attack rolls against outsiders. I couldnt find the source for this relic, if you know then please let me know. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. (Shows as a flail, even if choosing a club. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 3 +2 enhancement bonus to intelligence. "Notes for the Storyteller" is a . Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Option 1 +2, this shortspear absorbs water from the target on each hit. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage (This one currently shows up as null when moused over in crusade mode.). Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. The game should show the installed mods at the main menu. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. A new CRPG based on the Pathfinder TTRPG and sequel to Pathfinder Kingmaker! Has same description as the original relic item, no idea what it does if anything. This is a great guide. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Manually download the mod archive (.zip), and install it through UMM. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Option 2 You can cover yourself in an invisible corrupted fire. Bardiche/Heavy Pick (both options come with same enchantments) . Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. To obtain it I had to add the relic to my inventory through toybox. All critical hits against this creature deal additional 3d6 piercing damage. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Crossbow of Judgement (Enemy Near Nameless Ruins) Tyranny of Mind (From Enemy in the Northeast (All Elemental fight)) Crest of Mallander Linds, the Fallen Knight (Level 4 demon encounter) Magician's Ring (Top Right Corner of the Map middle encounter) Belt of Giant Strength/Chillroar's Hide and . Under its effect, all your fire spells deal additional 2d6 unholy damage. (This one currently shows up as null when moused over in crusade mode.). In this guide it should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Effects dont stack. Has same description as the original relic item, no idea what it does if anything. They also gain a +2 circumstance bonus on attack rolls against this target. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Option 2 These glasses are made of very thick crystal. Option 2 You bound a part of your soul to the ring. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. It fixes a number of crushes, and issue with loot disappearance, some essential NPC being dead, and more. Pathfinder Wrath of the Righteous Best Rings Below we've arranged all the Pathfinder Wrath of the Righteous Best Rings. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. $28.99. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Option 1- +3, grants ferocity as per the universal monster rule. If you think we have used your content without permission, Please go to the Abuse Page to contact us and we will be taking it seriously. No more wasting time on relic projects hoping you will get some useful item in the end! This item will only be visible in searches to you, your friends, and admins. Option 2 +2, this weapon glows with an invisible flame. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. You become immune to fire damage, but gain weakness to cold and holy damage. Read the full list: store.steampowered 149 56 r/Pathfinder_Kingmaker If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Option 2 +3, radiant. You can tell Kyado to be brave and fight against the witch then just leave him alone without going downstairs. The wear also gains a +1 insight bonus to attack rolls against outsiders. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5.

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pathfinder wrath of the righteous relics